Woot! Statting out the vessels to be used in Hari Ragat adventures, using the really simple system I’ve developed for Vivid. Rather than come up with a lot of stats, I’m trying to keep focus on the player characters by presenting props like this in a very simple manner.
So what do the stats mean? Hull tells you how sturdy the ship is – reduce Hull to 0 and the ship is destroyed. Crew is an indication of how many men you need to crew the ship, expressed in terms of Dulohan rating, which is a character asset. Endurance is how many days’ worth of supplies are carried.
Type is used as basis to claim Advantage in appropriate circumstances; for a Karakoa, this means you’ve Advantage in combat vs. any lesser type of vessel.
The karakoa is the premiere warship of the Vijadesans, and the largest, fastest vessel they build. It is a kind of galley, propelled by both sails and oars, or paddles, but is much slimmer and lighter than a Mediterranean galley. An elevated fighting platform runs across most of its length, giving warriors upon it a height advantage vs. anyone in a lesser craft. Unfortunately its light weight and its height make it hard to handle in a strong crosswind or bad weather*. It can carry up to 100+ men.
Type: Karakoa, Hull 5, Crew , Endurance 6 days
Length 75-90 feet, hull width 15-18 feet, outrigger width 30 feet, outrigger length 50-60 feet, waterline to gunwales 4 feet, waterline to fighting deck 10 feet, draught 2 feet.
*Meaning the GM can claim Advantage against you if your karakoa is caught in such a situation.