While characters in Hari Ragat do start out as heroes from the get-go, they do have opportunities to improve.
You get +1 die to assign to any of your Roles on achieving the following milestones:
- Your character comes of age*
- Your character gets married
- Your character is made a datu
- Your character is made a lakan
- Your character is made a rajah
Also, you may shift around your Role dice assignments once every game year, reflecting changing priorities and responsibilities. For example, a hero who starts as Warrior 5/ Orang Dakila 2 in his youth may end up a Warrior 3/ Orang Dakila 4 on reaching middle age – he’s no longer a front-line fighter, but a tribal elder.
The way this works, Role increase will occur very seldom; this keeps player character power from ballooning out of hand, and keeps players focused on scheming to gain more Renown and increase their Assets.
*This is if you started your character as a minor. You start with less dice to assign to Roles (5), but more chances at Divine Gifts.
You gain 1d3+1 dice to distribute to any Assets you wish, up to their maximum values, every time your Renown hits a multiple of 50. Most hero growth will occur in Assets.
The GM may grant a direct increase to Wealth after a successful raid or trading expedition.
Bala, spiritual power, is permanently increased by +1 every time your Renown hits a multiple of 100. In addition, there are certain deeds that can immediately increase Bala:
- Eat a noble creature’s heart: +1 Bala*
- Slay an enemy hero: +1 Bala**
- Obtain a blessing from a diwata or nuno: +1 Bala
- Sacrifice Wealth/Bahandi worth 5 dice: +1 Bala
- Your character marries: +1 Bala
- Your character is elevated in rank: +1 Bala
- Eat a dragon’s heart: special***
*A noble creature is defined as any large game animal or naturally occurring predator with a Renown Value of 15 or more. The entire heart must be consumed, meaning this cannot be shared.
**This award goes to the character who gave the finishing blow. A hero is defined as any character with a Renown Value of 20 or more.
***It’s a risky but potentially highly rewarding move to eat the heart of a mameleu, markupo, bakonawa, or bawa; you could gain much power, or be killed. This is decided with a roll; succeed and you get +3 Bala, fail and you have to Soak damage from the poisonous dragon blood.