I’ve always liked the idea of players having input on the risk/reward aspect of their rolls in a game. So I’m thinking of putting this back into Vivid (it was a component of Vivid’s ‘ancestor’ FLEX).
In combat (and in non-combat contests where it’s appropriate), you can ‘wager’ how many Victory Points you want to win from an exchange. The downside is, if you lose the exchange your opponent gets to win and apply the same amount of Victory Points against you.
So if you’re very confident against, say, a squad of mooks, you can wager 3 or even 5 VPs. Win them, and you’ve got enough to declare the entire squad defeated, the survivors running for their lives. Lose, and – well, figure out how you’re gonna absorb that much damage.
This mechanic will obviate having to codify such things as ‘all out attack’ or ‘cautious defense’ – such tactics are already implicit in the wagering.
Now how to relate this to weapon/martial Secrets? What if by activating the relevant Secret, you could get 2-for-1 on your VP wager if you win?