I’ve been trying to cross-index player preferences, as observed from reviews of other RPG products and commments on preferred levels for play in D&D, vis a vis my design for Hari Ragat. Here’s something interesting that caught my eye: it seems quite a few players like playing in the mid-to-low levels.
How to map this to Hari Ragat? I’m thinking of giving playes and GMs a choice between 3 different levels of play: Mythic, Epic, and Heroic.
- Mythic characters all possess extraordinary abilities; they will perform rather more like fantasy wuxia or superhero characters;
- Mythic characters may die only at the player’s choosing – this guarantees a fittingly ‘glorious’ and dramatic death;
- Mythic games will focus on magical quests, encounters with the gods and diwatas, and creating or shaping a legacy – I’ll probably set such games very early in the history of the Vijadesans.
- Epic characters have lesser or no extraordinary abilities, though spiritual power (Baraka) will remain an important aspect of play;
- Epic characters live or dice as the dice decide; however with a high supply of Baraka death is less likely unless the player deliberately courts it for his character;
- Epic games focus on grandiose undertakings – war, the founding of new settlements, great journeys, and so on.
- Heroic games correspond to lower-level play in D&D;
- Heroic characters have no extraordinary abilities, and Baraka is limited in supply;
- Heroic characters live or die as the dice decide;
- Heroic games focus on adventuring within and for the immediate community, with a smaller scale of action – destroying local threats like aswang, investigating crimes, fighting off raids, and so on.