Fantasy, science fiction, and role playing games with an Asian twist.
March 22, 2011
Vivid 3.0: Knacks
New idea: Knacks. Knacks are used to represent unquantified special abilities like immunity to a certain type of damage, the ability to breathe water, the ability to fly, etc. etc. Player characters don't always have to have Knacks, but Knacks can be a neat way of making creatures and villains excitingly different. Some nonhuman races could have free Knacks.