March 22, 2011

Vivid 3.0: Knacks

New idea: Knacks.  Knacks are used to represent unquantified special abilities like immunity to a certain type of damage, the ability to breathe water, the ability to fly, etc. etc.  Player characters don't always have to have Knacks, but Knacks can be a neat way of making creatures and villains excitingly different.  Some nonhuman races could have free Knacks.

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