March 31, 2011

Sensawunda

Sensawunda.  A word supposedly coined by sci fi fans sometime in the 40s or 50s, derived of course from the phrase ‘sense of wonder.’  And one of the main reasons why I play RPGs.

The question is, what exactly creates it? How to bring it into my games and share it with my players? Are exotic and detailed settings the key?  How to take themes that every game designer has done before and give them a fresh, inviting spin? Is sensawunda even important to the current crop of gamers as a whole?

Questions, questions, questions ….

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